︎ Jacky Lococo 202




 


Carbon Food-Print Game

Illustration
UI/UX
Game Design


Teamates

Riya Bobde 
Tara Banatwala
Thien Le
Christy Zo
My Role 

UI design Illustration
Data Visualization
Timeline

3 weeks
Overview

A game design that aims to educate participants about how their food consumption patterns impact their carbon foot-print and the environment. This was a collaborative project where our team worked through crafting the game and the design system.





WALKTHROUGH

Game Prototype









IDENTITY

UI Kit + Visual System














IDENTITY

Food Illustrations


For each food option, I created illustrations that all stayed within the design system.







IDENTITY

Main Page Design









OVERVIEW

Project Process


01.  VISUAL REFERENCES

Inspired by classic cookbooks such as The Joy of Cooking, menu designs, and traditional gingham tablecloths. The visual design was then developed with these in mind  intended to convey a nostalgic eating experience.



02. ILLUSTRATION DEV.

A big part of the process was crafting the food illustrations all under the same visual language. These were generated from the data we had on the CO2 produced by each food. 


03. PROTOTYPING + APPLYING

After all the visual elements were put in and the illustration icons done, I worked with the UX designers and developer to make sure that the visuals were working correctly with the flow and journey of the game.