Carbon Food-Print Game
Teamates
Riya Bobde
Tara Banatwala
Thien Le
Christy Zo
Riya Bobde
Tara Banatwala
Thien Le
Christy Zo
My Role
UI design Illustration
Data Visualization
UI design Illustration
Data Visualization
Timeline
3 weeks
3 weeks
Overview
A game design that aims to educate participants about how their food consumption patterns impact their carbon foot-print and the environment. This was a collaborative project where our team worked through crafting the game and the design system.
A game design that aims to educate participants about how their food consumption patterns impact their carbon foot-print and the environment. This was a collaborative project where our team worked through crafting the game and the design system.
WALKTHROUGH
Game Prototype
IDENTITY
UI Kit + Visual System
UI Kit + Visual System
IDENTITY
For each food option, I created illustrations that all stayed within the design system.
Food Illustrations
For each food option, I created illustrations that all stayed within the design system.
IDENTITY
Main Page Design
OVERVIEW
Project Process
01. Visual References
Inspired by classic cookbooks such as The Joy of Cooking, menu designs, and traditional gingham tablecloths. The visual design was then developed with these in mind intended to convey a nostalgic eating experience.
Inspired by classic cookbooks such as The Joy of Cooking, menu designs, and traditional gingham tablecloths. The visual design was then developed with these in mind intended to convey a nostalgic eating experience.
02. Illustration Dev.
A big part of the process was crafting the food illustrations all under the same visual language. These were generated from the data we had on the CO2 produced by each food.
A big part of the process was crafting the food illustrations all under the same visual language. These were generated from the data we had on the CO2 produced by each food.
03. Prototyping + Application
After all the visual elements were put in and the illustration icons done, I worked with the UX designers and developer to make sure that the visuals were working correctly with the flow and journey of the game.
After all the visual elements were put in and the illustration icons done, I worked with the UX designers and developer to make sure that the visuals were working correctly with the flow and journey of the game.